
Star Wars: Stranded!
A space survival game — you are an RZ-2 A-wing pilot with busted engines, surviving until extraction.
Paul Iliadis — electrical engineering & games
My main focus is electrical engineering — circuits, systems, and how things work. Making games is my side project, and this portfolio starts with the ones I built while learning to code. Built with curiosity; improved through discovery.
Side projects I'm especially happy with. Each one taught me something new.

A space survival game — you are an RZ-2 A-wing pilot with busted engines, surviving until extraction.

A desert-themed cat battle game with a lobby, locker, and shop — now in its second season.

A first-person horror game: walk dark corridors and shock aliens with your device before they reach you.

A top-down survival game — dodge enemies and hazards day after day while your score climbs.
The full archive so far — games I built on the side while learning to code.

A space survival game — you are an RZ-2 A-wing pilot with busted engines, surviving until extraction.

A desert-themed cat battle game with a lobby, locker, and shop — now in its second season.

A first-person horror game: walk dark corridors and shock aliens with your device before they reach you.

A top-down survival game — dodge enemies and hazards day after day while your score climbs.

A two-player cat battle arena — my first try at a fighting game.

A two-phase battle game with pixel-art characters.

Dodge incoming explosions and use a teleport gun to stay alive as long as you can.

A 2D driving game — crash, and you start over.

An underwater submarine game set in the deep blue sea.

An early Star Wars game where you choose your ship — fast and small, or big and durable.

Guide a landing down to the moon's surface, watching your height.

An island adventure project with a classic role-playing game title screen.
Growing over time
This section will fill up with academic work, competitions, service, and other achievements as the portfolio grows. For now, the games above are the first chapter.
I'm Paul. My main interest is electrical engineering — I want to understand how circuits and systems work, and build them myself.
Making games is my side project: a fun way to practise problem-solving and code. This site collects what I've built so far, and I'll keep adding new work as I make it.